AI Insights · Timothy · October 2024
Top 5 PVP Games on iOS in Mexico: Q3 2024 Performance
Explore the performance trends of the top 5 PVP games on iOS in Mexico during Q3 2024, focusing on downloads, revenue, and active user metrics.
In the third quarter of 2024, the top PVP games on iOS in Mexico showcased varied performance trends in terms of downloads, revenue, and weekly active users. According to Sensor Tower data, these insights provide a detailed look into the gaming landscape for the period.
Roblox from Roblox Corporation saw its weekly revenue fluctuate, reaching a peak of approximately $421K in late July. The app's downloads exhibited an upward trajectory, peaking at around 57K in mid-September. Weekly active users experienced a gradual decline, starting from about 752K in early July and ending at approximately 696K by the end of September.
Free Fire, published by Garena International, displayed a steady revenue trend, with a significant spike at the end of September reaching around $436K. Downloads remained relatively stable, with a slight increase towards the end of the quarter, peaking at approximately 41K. Weekly active users decreased from about 1.8M in early July to around 1.68M by September's end.
Brawl Stars by Supercell experienced a notable boost in revenue in early September, reaching approximately $380K. Downloads also increased during this period, with a peak of about 38K. The app's weekly active users saw a modest rise, ending the quarter at around 403K.
Call of Duty®: Mobile, from Activision Publishing, showed a significant revenue spike at the end of July, with figures reaching approximately $447K. However, revenue gradually decreased towards the end of the quarter. Downloads were relatively stable, with a slight dip in late August, averaging around 26K. Weekly active users remained consistent, ending the quarter at about 265K.
Lastly, PUBG MOBILE by Tencent Mobile International showed a diverse revenue trend with a peak in mid-July at approximately $213K. Downloads remained steady with minor fluctuations, peaking at about 8K in late July. Weekly active users maintained stability, with a slight increase towards the end of the quarter, reaching around 74K.
For more detailed insights and data on the performance of these games, visit Sensor Tower.